godot-d v0.1.1 (2018-11-04T13:23:39Z)
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AnimationNodeStateMachine.renameNode
godot
animationnodestatemachine
AnimationNodeStateMachine
struct
AnimationNodeStateMachine
@
nogc
nothrow
void
renameNode
(
StringArg0
StringArg1
)
(
in
StringArg0
name
,
in
StringArg1
new_name
)
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godot
animationnodestatemachine
AnimationNodeStateMachine
aliases
BaseClasses
functions
_treeChanged
addNode
addTransition
getEndNode
getGraphOffset
getNode
getNodeName
getNodePosition
getStartNode
getTransition
getTransitionCount
getTransitionFrom
getTransitionTo
hasNode
hasTransition
opAssign
opEquals
removeNode
removeTransition
removeTransitionByIndex
renameNode
setEndNode
setGraphOffset
setNodePosition
setStartNode
static functions
_new
static variables
_classBindingInitialized
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_GODOT_internal_name