The texture that contains the atlas. Can be any Texture subtype.
If true clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
The margin around the region. The Rect2's 'size' parameter ('w' and 'h' in the editor) resizes the texture so it fits within the margin.
The AtlasTexture's used region.
Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
Texture resource aimed at managing big textures files that pack multiple smaller textures. Consists of a Texture, a margin that defines the border width, and a region that defines the actual area of the AtlasTexture.