1 /**
2 Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.atlastexture;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 import godot.texture;
24 import godot.resource;
25 import godot.reference;
26 /**
27 Packs multiple small textures in a single, bigger one. Helps to optimize video memory costs and render calls.
28 
29 $(D Texture) resource aimed at managing big textures files that pack multiple smaller textures. Consists of a $(D Texture), a margin that defines the border width,
30 and a region that defines the actual area of the AtlasTexture.
31 */
32 @GodotBaseClass struct AtlasTexture
33 {
34 	enum string _GODOT_internal_name = "AtlasTexture";
35 public:
36 @nogc nothrow:
37 	union { godot_object _godot_object; Texture _GODOT_base; }
38 	alias _GODOT_base this;
39 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
40 	package(godot) __gshared bool _classBindingInitialized = false;
41 	package(godot) static struct _classBinding
42 	{
43 		__gshared:
44 		@GodotName("set_atlas") GodotMethod!(void, Texture) setAtlas;
45 		@GodotName("get_atlas") GodotMethod!(Texture) getAtlas;
46 		@GodotName("set_region") GodotMethod!(void, Rect2) setRegion;
47 		@GodotName("get_region") GodotMethod!(Rect2) getRegion;
48 		@GodotName("set_margin") GodotMethod!(void, Rect2) setMargin;
49 		@GodotName("get_margin") GodotMethod!(Rect2) getMargin;
50 		@GodotName("set_filter_clip") GodotMethod!(void, bool) setFilterClip;
51 		@GodotName("has_filter_clip") GodotMethod!(bool) hasFilterClip;
52 	}
53 	bool opEquals(in AtlasTexture other) const { return _godot_object.ptr is other._godot_object.ptr; }
54 	AtlasTexture opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
55 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
56 	mixin baseCasts;
57 	static AtlasTexture _new()
58 	{
59 		static godot_class_constructor constructor;
60 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("AtlasTexture");
61 		if(constructor is null) return typeof(this).init;
62 		return cast(AtlasTexture)(constructor());
63 	}
64 	@disable new(size_t s);
65 	/**
66 	
67 	*/
68 	void setAtlas(Texture atlas)
69 	{
70 		checkClassBinding!(typeof(this))();
71 		ptrcall!(void)(_classBinding.setAtlas, _godot_object, atlas);
72 	}
73 	/**
74 	
75 	*/
76 	Ref!Texture getAtlas() const
77 	{
78 		checkClassBinding!(typeof(this))();
79 		return ptrcall!(Texture)(_classBinding.getAtlas, _godot_object);
80 	}
81 	/**
82 	
83 	*/
84 	void setRegion(in Rect2 region)
85 	{
86 		checkClassBinding!(typeof(this))();
87 		ptrcall!(void)(_classBinding.setRegion, _godot_object, region);
88 	}
89 	/**
90 	
91 	*/
92 	Rect2 getRegion() const
93 	{
94 		checkClassBinding!(typeof(this))();
95 		return ptrcall!(Rect2)(_classBinding.getRegion, _godot_object);
96 	}
97 	/**
98 	
99 	*/
100 	void setMargin(in Rect2 margin)
101 	{
102 		checkClassBinding!(typeof(this))();
103 		ptrcall!(void)(_classBinding.setMargin, _godot_object, margin);
104 	}
105 	/**
106 	
107 	*/
108 	Rect2 getMargin() const
109 	{
110 		checkClassBinding!(typeof(this))();
111 		return ptrcall!(Rect2)(_classBinding.getMargin, _godot_object);
112 	}
113 	/**
114 	
115 	*/
116 	void setFilterClip(in bool enable)
117 	{
118 		checkClassBinding!(typeof(this))();
119 		ptrcall!(void)(_classBinding.setFilterClip, _godot_object, enable);
120 	}
121 	/**
122 	
123 	*/
124 	bool hasFilterClip() const
125 	{
126 		checkClassBinding!(typeof(this))();
127 		return ptrcall!(bool)(_classBinding.hasFilterClip, _godot_object);
128 	}
129 	/**
130 	The texture that contains the atlas. Can be any $(D Texture) subtype.
131 	*/
132 	@property Texture atlas()
133 	{
134 		return getAtlas();
135 	}
136 	/// ditto
137 	@property void atlas(Texture v)
138 	{
139 		setAtlas(v);
140 	}
141 	/**
142 	The AtlasTexture's used region.
143 	*/
144 	@property Rect2 region()
145 	{
146 		return getRegion();
147 	}
148 	/// ditto
149 	@property void region(Rect2 v)
150 	{
151 		setRegion(v);
152 	}
153 	/**
154 	The margin around the region. The $(D Rect2)'s 'size' parameter ('w' and 'h' in the editor) resizes the texture so it fits within the margin.
155 	*/
156 	@property Rect2 margin()
157 	{
158 		return getMargin();
159 	}
160 	/// ditto
161 	@property void margin(Rect2 v)
162 	{
163 		setMargin(v);
164 	}
165 	/**
166 	If `true` clips the area outside of the region to avoid bleeding of the surrounding texture pixels.
167 	*/
168 	@property bool filterClip()
169 	{
170 		return hasFilterClip();
171 	}
172 	/// ditto
173 	@property void filterClip(bool v)
174 	{
175 		setFilterClip(v);
176 	}
177 }