godot-d v0.1.1 (2018-11-04T13:23:39Z)
Dub
Repo
EditorFileSystem.getScanningProgress
godot
editorfilesystem
EditorFileSystem
Return the scan progress for 0 to 1 if the FS is being scanned.
struct
EditorFileSystem
@
nogc
nothrow const
double
getScanningProgress
(
)
Meta
Source
See Implementation
godot
editorfilesystem
EditorFileSystem
aliases
BaseClasses
functions
getFileType
getFilesystem
getFilesystemPath
getScanningProgress
isScanning
opAssign
opEquals
scan
scanSources
updateFile
updateScriptClasses
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
unions
__anonymous
variables
_GODOT_internal_name
Return the scan progress for 0 to 1 if the FS is being scanned.