- getFileType
String getFileType(StringArg0 path)
Get the type of the file, given the full path.
- getFilesystem
EditorFileSystemDirectory getFilesystem()
Get the root directory object.
- getFilesystemPath
EditorFileSystemDirectory getFilesystemPath(StringArg0 path)
Returns a view into the filesystem at path.
- getScanningProgress
double getScanningProgress()
Return the scan progress for 0 to 1 if the FS is being scanned.
- isScanning
bool isScanning()
Return true of the filesystem is being scanned.
- opAssign
EditorFileSystem opAssign(T n)
Undocumented in source. Be warned that the author may not have intended to support it.
- opEquals
bool opEquals(EditorFileSystem other)
Undocumented in source. Be warned that the author may not have intended to support it.
- opEquals
bool opEquals(typeof(null) n)
Undocumented in source. Be warned that the author may not have intended to support it.
- scan
void scan()
Scan the filesystem for changes.
- scanSources
void scanSources()
Check if the source of any imported resource changed.
- updateFile
void updateFile(StringArg0 path)
Update a file information. Call this if an external program (not Godot) modified the file.
- updateScriptClasses
void updateScriptClasses()
Resource filesystem, as the editor sees it.
This object holds information of all resources in the filesystem, their types, etc.