godot-d v0.1.1 (2018-11-04T13:23:39Z)
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EditorInterface.reloadSceneFromPath
godot
editorinterface
EditorInterface
Reloads the scene at the given path.
struct
EditorInterface
@
nogc
nothrow
void
reloadSceneFromPath
(
StringArg0
)
(
in
StringArg0
scene_filepath
)
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godot
editorinterface
EditorInterface
aliases
BaseClasses
functions
editResource
getBaseControl
getEditedSceneRoot
getEditorSettings
getEditorViewport
getOpenScenes
getResourceFilesystem
getResourcePreviewer
getScriptEditor
getSelectedPath
getSelection
inspectObject
isPluginEnabled
makeMeshPreviews
opAssign
opEquals
openSceneFromPath
reloadSceneFromPath
saveScene
saveSceneAs
selectFile
setPluginEnabled
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
unions
__anonymous
variables
_GODOT_internal_name
Reloads the scene at the given path.