godot-d v0.1.1 (2018-11-04T13:23:39Z)
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GraphEdit.isValidConnectionType
godot
graphedit
GraphEdit
Returns whether it's possible to connect slots of the specified types.
struct
GraphEdit
@
nogc
nothrow const
bool
isValidConnectionType
(
in
long
from_type
,
in
long
to_type
)
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godot
graphedit
GraphEdit
aliases
BaseClasses
functions
_connectionsLayerDraw
_graphNodeMoved
_graphNodeRaised
_guiInput
_scrollMoved
_snapToggled
_snapValueChanged
_topLayerDraw
_topLayerInput
_updateScrollOffset
_zoomMinus
_zoomPlus
_zoomReset
addValidConnectionType
addValidLeftDisconnectType
addValidRightDisconnectType
clearConnections
connectNode
disconnectNode
getConnectionList
getScrollOfs
getSnap
getZoom
getZoomHbox
isNodeConnected
isRightDisconnectsEnabled
isUsingSnap
isValidConnectionType
opAssign
opEquals
removeValidConnectionType
removeValidLeftDisconnectType
removeValidRightDisconnectType
setConnectionActivity
setRightDisconnects
setScrollOfs
setSelected
setSnap
setUseSnap
setZoom
properties
rightDisconnects
scrollOffset
snapDistance
useSnap
zoom
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
unions
__anonymous
variables
_GODOT_internal_name
Returns whether it's possible to connect slots of the specified types.