godot-d v0.1.1 (2018-11-04T13:23:39Z)
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InputEventScreenTouch.pressed
godot
inputeventscreentouch
InputEventScreenTouch
If
true
the touch's state is pressed. If
false
the touch's state is released.
bool
pressed
[@property getter]
struct
InputEventScreenTouch
@
nogc
nothrow @
property
bool
pressed
(
)
bool
pressed
[@property setter]
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godot
inputeventscreentouch
InputEventScreenTouch
aliases
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functions
getIndex
getPosition
opAssign
opEquals
setIndex
setPosition
setPressed
properties
index
position
pressed
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
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_GODOT_internal_name
If true the touch's state is pressed. If false the touch's state is released.