godot-d v0.1.1 (2018-11-04T13:23:39Z)
Dub
Repo
InterpolatedCamera.enabled
godot
interpolatedcamera
InterpolatedCamera
If
true
and a target is set, the camera will move automatically.
bool
enabled
[@property getter]
bool
enabled
[@property setter]
struct
InterpolatedCamera
@
nogc
nothrow @
property
void
enabled
(
bool
v
)
Meta
Source
See Implementation
godot
interpolatedcamera
InterpolatedCamera
aliases
BaseClasses
functions
getSpeed
getTargetPath
isInterpolationEnabled
opAssign
opEquals
setInterpolationEnabled
setSpeed
setTarget
setTargetPath
properties
enabled
speed
target
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
unions
__anonymous
variables
_GODOT_internal_name
If true and a target is set, the camera will move automatically.