- getSpeed
double getSpeed()
- getTargetPath
NodePath getTargetPath()
- isInterpolationEnabled
bool isInterpolationEnabled()
- opAssign
InterpolatedCamera opAssign(T n)
Undocumented in source. Be warned that the author may not have intended to support it.
- opEquals
bool opEquals(InterpolatedCamera other)
Undocumented in source. Be warned that the author may not have intended to support it.
- opEquals
bool opEquals(typeof(null) n)
Undocumented in source. Be warned that the author may not have intended to support it.
- setInterpolationEnabled
void setInterpolationEnabled(bool target_path)
- setSpeed
void setSpeed(double speed)
- setTarget
void setTarget(GodotObject target)
Sets the node to move toward and orient with.
- setTargetPath
void setTargetPath(NodePathArg0 target_path)
Camera which moves toward another node.
InterpolatedCamera is a Camera which smoothly moves to match a target node's position and rotation. If it is not enabled or does not have a valid target set, InterpolatedCamera acts like a normal Camera.