1 /**
2 Camera which moves toward another node.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.interpolatedcamera;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 import godot.camera;
24 import godot.spatial;
25 import godot.node;
26 /**
27 Camera which moves toward another node.
28 
29 InterpolatedCamera is a $(D Camera) which smoothly moves to match a target node's position and rotation.
30 If it is not $(D enabled) or does not have a valid target set, InterpolatedCamera acts like a normal Camera.
31 */
32 @GodotBaseClass struct InterpolatedCamera
33 {
34 	enum string _GODOT_internal_name = "InterpolatedCamera";
35 public:
36 @nogc nothrow:
37 	union { godot_object _godot_object; Camera _GODOT_base; }
38 	alias _GODOT_base this;
39 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
40 	package(godot) __gshared bool _classBindingInitialized = false;
41 	package(godot) static struct _classBinding
42 	{
43 		__gshared:
44 		@GodotName("set_target_path") GodotMethod!(void, NodePath) setTargetPath;
45 		@GodotName("get_target_path") GodotMethod!(NodePath) getTargetPath;
46 		@GodotName("set_target") GodotMethod!(void, GodotObject) setTarget;
47 		@GodotName("set_speed") GodotMethod!(void, double) setSpeed;
48 		@GodotName("get_speed") GodotMethod!(double) getSpeed;
49 		@GodotName("set_interpolation_enabled") GodotMethod!(void, bool) setInterpolationEnabled;
50 		@GodotName("is_interpolation_enabled") GodotMethod!(bool) isInterpolationEnabled;
51 	}
52 	bool opEquals(in InterpolatedCamera other) const { return _godot_object.ptr is other._godot_object.ptr; }
53 	InterpolatedCamera opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
54 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
55 	mixin baseCasts;
56 	static InterpolatedCamera _new()
57 	{
58 		static godot_class_constructor constructor;
59 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("InterpolatedCamera");
60 		if(constructor is null) return typeof(this).init;
61 		return cast(InterpolatedCamera)(constructor());
62 	}
63 	@disable new(size_t s);
64 	/**
65 	
66 	*/
67 	void setTargetPath(NodePathArg0)(in NodePathArg0 target_path)
68 	{
69 		checkClassBinding!(typeof(this))();
70 		ptrcall!(void)(_classBinding.setTargetPath, _godot_object, target_path);
71 	}
72 	/**
73 	
74 	*/
75 	NodePath getTargetPath() const
76 	{
77 		checkClassBinding!(typeof(this))();
78 		return ptrcall!(NodePath)(_classBinding.getTargetPath, _godot_object);
79 	}
80 	/**
81 	Sets the node to move toward and orient with.
82 	*/
83 	void setTarget(GodotObject target)
84 	{
85 		checkClassBinding!(typeof(this))();
86 		ptrcall!(void)(_classBinding.setTarget, _godot_object, target);
87 	}
88 	/**
89 	
90 	*/
91 	void setSpeed(in double speed)
92 	{
93 		checkClassBinding!(typeof(this))();
94 		ptrcall!(void)(_classBinding.setSpeed, _godot_object, speed);
95 	}
96 	/**
97 	
98 	*/
99 	double getSpeed() const
100 	{
101 		checkClassBinding!(typeof(this))();
102 		return ptrcall!(double)(_classBinding.getSpeed, _godot_object);
103 	}
104 	/**
105 	
106 	*/
107 	void setInterpolationEnabled(in bool target_path)
108 	{
109 		checkClassBinding!(typeof(this))();
110 		ptrcall!(void)(_classBinding.setInterpolationEnabled, _godot_object, target_path);
111 	}
112 	/**
113 	
114 	*/
115 	bool isInterpolationEnabled() const
116 	{
117 		checkClassBinding!(typeof(this))();
118 		return ptrcall!(bool)(_classBinding.isInterpolationEnabled, _godot_object);
119 	}
120 	/**
121 	The target's $(D NodePath).
122 	*/
123 	@property NodePath target()
124 	{
125 		return getTargetPath();
126 	}
127 	/// ditto
128 	@property void target(NodePath v)
129 	{
130 		setTargetPath(v);
131 	}
132 	/**
133 	How quickly the camera moves toward its target. Higher values will result in tighter camera motion.
134 	*/
135 	@property double speed()
136 	{
137 		return getSpeed();
138 	}
139 	/// ditto
140 	@property void speed(double v)
141 	{
142 		setSpeed(v);
143 	}
144 	/**
145 	If `true` and a target is set, the camera will move automatically.
146 	*/
147 	@property bool enabled()
148 	{
149 		return isInterpolationEnabled();
150 	}
151 	/// ditto
152 	@property void enabled(bool v)
153 	{
154 		setInterpolationEnabled(v);
155 	}
156 }