godot-d v0.1.1 (2018-11-04T13:23:39Z)
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Joint.collisionExcludeNodes
godot
joint
Joint
If
true
the two bodies of the nodes are not able to collide with each other.
bool
collisionExcludeNodes
[@property getter]
struct
Joint
@
nogc
nothrow @
property
bool
collisionExcludeNodes
(
)
bool
collisionExcludeNodes
[@property setter]
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godot
joint
Joint
aliases
BaseClasses
functions
getExcludeNodesFromCollision
getNodeA
getNodeB
getSolverPriority
opAssign
opEquals
setExcludeNodesFromCollision
setNodeA
setNodeB
setSolverPriority
properties
collisionExcludeNodes
nodesNodeA
nodesNodeB
solverPriority
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
unions
__anonymous
variables
_GODOT_internal_name
If true the two bodies of the nodes are not able to collide with each other.