godot-d v0.1.1 (2018-11-04T13:23:39Z)
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Joint.setNodeA
godot
joint
Joint
struct
Joint
@
nogc
nothrow
void
setNodeA
(
NodePathArg0
)
(
in
NodePathArg0
node
)
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joint
Joint
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getExcludeNodesFromCollision
getNodeA
getNodeB
getSolverPriority
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setNodeA
setNodeB
setSolverPriority
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