KinematicBody2D.collisionSafeMargin

If the body is at least this close to another body, this body will consider them to be colliding.

  1. double collisionSafeMargin [@property getter]
    struct KinematicBody2D
    @nogc nothrow @property
    double
    collisionSafeMargin
    ()
  2. double collisionSafeMargin [@property setter]

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