KinematicBody2D.getSlideCollision

Returns a KinematicCollision2D, which contains information about a collision that occurred during the last moveAndSlide call. Since the body can collide several times in a single call to moveAndSlide, you must specify the index of the collision in the range 0 to (getSlideCount - 1).

struct KinematicBody2D
@nogc nothrow
getSlideCollision
(
in long slide_idx
)

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