KinematicBody2D.motionSyncToPhysics

If true the body's movement will be synchronized to the physics frame. This is useful when animating movement via AnimationPlayer, for example on moving platforms.

  1. bool motionSyncToPhysics [@property getter]
  2. bool motionSyncToPhysics [@property setter]
    struct KinematicBody2D
    @nogc nothrow @property
    void
    motionSyncToPhysics
    (
    bool v
    )

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