LightOccluder2D.occluder

The OccluderPolygon2D used to compute the shadow.

  1. OccluderPolygon2D occluder [@property getter]
  2. OccluderPolygon2D occluder [@property setter]
    struct LightOccluder2D
    @nogc nothrow @property
    void
    occluder

Meta