1 /**
2 Occludes light cast by a Light2D, casting shadows.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.lightoccluder2d;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 import godot.node2d;
24 import godot.occluderpolygon2d;
25 import godot.canvasitem;
26 import godot.node;
27 /**
28 Occludes light cast by a Light2D, casting shadows.
29 
30 The LightOccluder2D must be provided with an $(D OccluderPolygon2D) in order for the shadow to be computed.
31 */
32 @GodotBaseClass struct LightOccluder2D
33 {
34 	enum string _GODOT_internal_name = "LightOccluder2D";
35 public:
36 @nogc nothrow:
37 	union { godot_object _godot_object; Node2D _GODOT_base; }
38 	alias _GODOT_base this;
39 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
40 	package(godot) __gshared bool _classBindingInitialized = false;
41 	package(godot) static struct _classBinding
42 	{
43 		__gshared:
44 		@GodotName("set_occluder_polygon") GodotMethod!(void, OccluderPolygon2D) setOccluderPolygon;
45 		@GodotName("get_occluder_polygon") GodotMethod!(OccluderPolygon2D) getOccluderPolygon;
46 		@GodotName("set_occluder_light_mask") GodotMethod!(void, long) setOccluderLightMask;
47 		@GodotName("get_occluder_light_mask") GodotMethod!(long) getOccluderLightMask;
48 		@GodotName("_poly_changed") GodotMethod!(void) _polyChanged;
49 	}
50 	bool opEquals(in LightOccluder2D other) const { return _godot_object.ptr is other._godot_object.ptr; }
51 	LightOccluder2D opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
52 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
53 	mixin baseCasts;
54 	static LightOccluder2D _new()
55 	{
56 		static godot_class_constructor constructor;
57 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("LightOccluder2D");
58 		if(constructor is null) return typeof(this).init;
59 		return cast(LightOccluder2D)(constructor());
60 	}
61 	@disable new(size_t s);
62 	/**
63 	
64 	*/
65 	void setOccluderPolygon(OccluderPolygon2D polygon)
66 	{
67 		checkClassBinding!(typeof(this))();
68 		ptrcall!(void)(_classBinding.setOccluderPolygon, _godot_object, polygon);
69 	}
70 	/**
71 	
72 	*/
73 	Ref!OccluderPolygon2D getOccluderPolygon() const
74 	{
75 		checkClassBinding!(typeof(this))();
76 		return ptrcall!(OccluderPolygon2D)(_classBinding.getOccluderPolygon, _godot_object);
77 	}
78 	/**
79 	
80 	*/
81 	void setOccluderLightMask(in long mask)
82 	{
83 		checkClassBinding!(typeof(this))();
84 		ptrcall!(void)(_classBinding.setOccluderLightMask, _godot_object, mask);
85 	}
86 	/**
87 	
88 	*/
89 	long getOccluderLightMask() const
90 	{
91 		checkClassBinding!(typeof(this))();
92 		return ptrcall!(long)(_classBinding.getOccluderLightMask, _godot_object);
93 	}
94 	/**
95 	
96 	*/
97 	void _polyChanged()
98 	{
99 		Array _GODOT_args = Array.empty_array;
100 		String _GODOT_method_name = String("_poly_changed");
101 		this.callv(_GODOT_method_name, _GODOT_args);
102 	}
103 	/**
104 	The $(D OccluderPolygon2D) used to compute the shadow.
105 	*/
106 	@property OccluderPolygon2D occluder()
107 	{
108 		return getOccluderPolygon();
109 	}
110 	/// ditto
111 	@property void occluder(OccluderPolygon2D v)
112 	{
113 		setOccluderPolygon(v);
114 	}
115 	/**
116 	The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
117 	*/
118 	@property long lightMask()
119 	{
120 		return getOccluderLightMask();
121 	}
122 	/// ditto
123 	@property void lightMask(long v)
124 	{
125 		setOccluderLightMask(v);
126 	}
127 }