godot-d v0.1.1 (2018-11-04T13:23:39Z)
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LightOccluder2D.occluder
godot
lightoccluder2d
LightOccluder2D
The
OccluderPolygon2D
used to compute the shadow.
OccluderPolygon2D
occluder
[@property getter]
struct
LightOccluder2D
@
nogc
nothrow @
property
OccluderPolygon2D
occluder
(
)
OccluderPolygon2D
occluder
[@property setter]
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godot
lightoccluder2d
LightOccluder2D
aliases
BaseClasses
functions
_polyChanged
getOccluderLightMask
getOccluderPolygon
opAssign
opEquals
setOccluderLightMask
setOccluderPolygon
properties
lightMask
occluder
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
unions
__anonymous
variables
_GODOT_internal_name
The OccluderPolygon2D used to compute the shadow.