- getNextPass
Ref!Material getNextPass()
- getRenderPriority
long getRenderPriority()
- opAssign
Material opAssign(T n)
Undocumented in source. Be warned that the author may not have intended to support it.
- opEquals
bool opEquals(Material other)
Undocumented in source. Be warned that the author may not have intended to support it.
- opEquals
bool opEquals(typeof(null) n)
Undocumented in source. Be warned that the author may not have intended to support it.
- setNextPass
void setNextPass(Material next_pass)
- setRenderPriority
void setRenderPriority(long priority)
Abstract base Resource for coloring and shading geometry.
Material is a base Resource used for coloring and shading geometry. All materials inherit from it and almost all VisualInstance derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.