1 /**
2 Abstract base $(D Resource) for coloring and shading geometry.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.material;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.resource;
23 import godot.reference;
24 /**
25 Abstract base $(D Resource) for coloring and shading geometry.
26 
27 Material is a base $(D Resource) used for coloring and shading geometry. All materials inherit from it and almost all $(D VisualInstance) derived nodes carry a Material. A few flags and parameters are shared between all material types and are configured here.
28 */
29 @GodotBaseClass struct Material
30 {
31 	enum string _GODOT_internal_name = "Material";
32 public:
33 @nogc nothrow:
34 	union { godot_object _godot_object; Resource _GODOT_base; }
35 	alias _GODOT_base this;
36 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
37 	package(godot) __gshared bool _classBindingInitialized = false;
38 	package(godot) static struct _classBinding
39 	{
40 		__gshared:
41 		@GodotName("set_next_pass") GodotMethod!(void, Material) setNextPass;
42 		@GodotName("get_next_pass") GodotMethod!(Material) getNextPass;
43 		@GodotName("set_render_priority") GodotMethod!(void, long) setRenderPriority;
44 		@GodotName("get_render_priority") GodotMethod!(long) getRenderPriority;
45 	}
46 	bool opEquals(in Material other) const { return _godot_object.ptr is other._godot_object.ptr; }
47 	Material opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
48 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
49 	mixin baseCasts;
50 	static Material _new()
51 	{
52 		static godot_class_constructor constructor;
53 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("Material");
54 		if(constructor is null) return typeof(this).init;
55 		return cast(Material)(constructor());
56 	}
57 	@disable new(size_t s);
58 	/// 
59 	enum Constants : int
60 	{
61 		/**
62 		
63 		*/
64 		renderPriorityMin = -128,
65 		/**
66 		
67 		*/
68 		renderPriorityMax = 127,
69 	}
70 	/**
71 	
72 	*/
73 	void setNextPass(Material next_pass)
74 	{
75 		checkClassBinding!(typeof(this))();
76 		ptrcall!(void)(_classBinding.setNextPass, _godot_object, next_pass);
77 	}
78 	/**
79 	
80 	*/
81 	Ref!Material getNextPass() const
82 	{
83 		checkClassBinding!(typeof(this))();
84 		return ptrcall!(Material)(_classBinding.getNextPass, _godot_object);
85 	}
86 	/**
87 	
88 	*/
89 	void setRenderPriority(in long priority)
90 	{
91 		checkClassBinding!(typeof(this))();
92 		ptrcall!(void)(_classBinding.setRenderPriority, _godot_object, priority);
93 	}
94 	/**
95 	
96 	*/
97 	long getRenderPriority() const
98 	{
99 		checkClassBinding!(typeof(this))();
100 		return ptrcall!(long)(_classBinding.getRenderPriority, _godot_object);
101 	}
102 	/**
103 	
104 	*/
105 	@property long renderPriority()
106 	{
107 		return getRenderPriority();
108 	}
109 	/// ditto
110 	@property void renderPriority(long v)
111 	{
112 		setRenderPriority(v);
113 	}
114 	/**
115 	
116 	*/
117 	@property Material nextPass()
118 	{
119 		return getNextPass();
120 	}
121 	/// ditto
122 	@property void nextPass(Material v)
123 	{
124 		setNextPass(v);
125 	}
126 }