NetworkedMultiplayerENet.alwaysOrdered

Always use TRANSFER_MODE_ORDERED in place of TRANSFER_MODE_UNRELIABLE. This is the only way to use ordering with the RPC system.

  1. bool alwaysOrdered [@property getter]
  2. bool alwaysOrdered [@property setter]
    struct NetworkedMultiplayerENet
    @nogc nothrow @property
    void
    alwaysOrdered
    (
    bool v
    )

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