NetworkedMultiplayerENet.channelCount

The number of channels to be used by ENet. Default: 3. Channels are used to separate different kinds of data. In realiable or ordered mode, for example, the packet delivery order is ensured on a per channel basis.

  1. long channelCount [@property getter]
    struct NetworkedMultiplayerENet
    @nogc nothrow @property
    long
    channelCount
    ()
  2. long channelCount [@property setter]

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