NetworkedMultiplayerENet.setBindIp

The IP used when creating a server. This is set to the wildcard * by default, which binds to all available interfaces. The given IP needs to be in IPv4 or IPv6 address format, for example: 192.168.1.1.

struct NetworkedMultiplayerENet
@nogc nothrow
void
setBindIp
(
StringArg0
)
(
in StringArg0 ip
)

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