NetworkedMultiplayerENet.transferChannel

Set the default channel to be used to transfer data. By default this value is -1 which means that ENet will only use 2 channels, one for reliable and one for unreliable packets. Channel 0 is reserved, and cannot be used. Setting this member to any value between 0 and channelCount (excluded) will force ENet to use that channel for sending data.

  1. long transferChannel [@property getter]
  2. long transferChannel [@property setter]
    struct NetworkedMultiplayerENet
    @nogc nothrow @property
    void
    transferChannel
    (
    long v
    )

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