GodotObject.addUserSignal

Adds a user-defined signal. Arguments are optional, but can be added as an Array of dictionaries, each containing "name" and "type" (from @GlobalScope TYPE_*).

struct GodotObject
@nogc nothrow
void
addUserSignal
(
StringArg0
)
(
in StringArg0 signal
,
in Array arguments = Array.empty_array
)

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