GodotObject.getIncomingConnections

Returns an Array of dictionaries with information about signals that are connected to the object. Inside each Dictionary there are 3 fields: - "source" is a reference to signal emitter. - "signal_name" is name of connected signal. - "method_name" is a name of method to which signal is connected.

struct GodotObject
@nogc nothrow const
Array
getIncomingConnections
()

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