Particles2D.oneShot

If true only one emission cycle occurs. If set true during a cycle, emission will stop at the cycle's end. Default value: false.

  1. bool oneShot [@property getter]
  2. bool oneShot [@property setter]
    struct Particles2D
    @nogc nothrow @property
    void
    oneShot
    (
    bool v
    )

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