- captureRect
Rect2 captureRect()
- getAmount
long getAmount()
- getDrawOrder
Particles2D.DrawOrder getDrawOrder()
- getExplosivenessRatio
double getExplosivenessRatio()
- getFixedFps
long getFixedFps()
- getFractionalDelta
bool getFractionalDelta()
- getHFrames
long getHFrames()
- getLifetime
double getLifetime()
- getNormalMap
Ref!Texture getNormalMap()
- getOneShot
bool getOneShot()
- getPreProcessTime
double getPreProcessTime()
- getProcessMaterial
Ref!Material getProcessMaterial()
- getRandomnessRatio
double getRandomnessRatio()
- getSpeedScale
double getSpeedScale()
- getTexture
Ref!Texture getTexture()
- getUseLocalCoordinates
bool getUseLocalCoordinates()
- getVFrames
long getVFrames()
- getVisibilityRect
Rect2 getVisibilityRect()
- isEmitting
bool isEmitting()
- opAssign
Particles2D opAssign(T n)
Undocumented in source. Be warned that the author may not have intended to support it.
- opEquals
bool opEquals(Particles2D other)
Undocumented in source. Be warned that the author may not have intended to support it.
- opEquals
bool opEquals(typeof(null) n)
Undocumented in source. Be warned that the author may not have intended to support it.
- restart
void restart()
- setAmount
void setAmount(long amount)
- setDrawOrder
void setDrawOrder(long order)
- setEmitting
void setEmitting(bool emitting)
- setExplosivenessRatio
void setExplosivenessRatio(double ratio)
- setFixedFps
void setFixedFps(long fps)
- setFractionalDelta
void setFractionalDelta(bool enable)
- setHFrames
void setHFrames(long frames)
- setLifetime
void setLifetime(double secs)
- setNormalMap
void setNormalMap(Texture texture)
- setOneShot
void setOneShot(bool secs)
- setPreProcessTime
void setPreProcessTime(double secs)
- setProcessMaterial
void setProcessMaterial(Material material)
- setRandomnessRatio
void setRandomnessRatio(double ratio)
- setSpeedScale
void setSpeedScale(double scale)
- setTexture
void setTexture(Texture texture)
- setUseLocalCoordinates
void setUseLocalCoordinates(bool enable)
- setVFrames
void setVFrames(long frames)
- setVisibilityRect
void setVisibilityRect(Rect2 visibility_rect)
- amount
long amount [@property getter]
long amount [@property setter]
Number of particles emitted in one emission cycle.
- drawOrder
Particles2D.DrawOrder drawOrder [@property getter]
long drawOrder [@property setter]
Particle draw order. Uses DRAW_ORDER_* values. Default value: DRAW_ORDER_INDEX.
- emitting
bool emitting [@property getter]
bool emitting [@property setter]
If true particles are being emitted. Default value: true.
- explosiveness
double explosiveness [@property getter]
double explosiveness [@property setter]
How rapidly particles in an emission cycle are emitted. If greater than 0, there will be a gap in emissions before the next cycle begins. Default value: 0.
- fixedFps
long fixedFps [@property getter]
long fixedFps [@property setter]
- fractDelta
bool fractDelta [@property getter]
bool fractDelta [@property setter]
- hFrames
long hFrames [@property getter]
long hFrames [@property setter]
Number of horizontal frames in texture.
- lifetime
double lifetime [@property getter]
double lifetime [@property setter]
Amount of time each particle will exist. Default value: 1.
- localCoords
bool localCoords [@property getter]
bool localCoords [@property setter]
If true particles use the parent node's coordinate space. If false they use global coordinates. Default value: true.
- normalMap
Texture normalMap [@property getter]
Texture normalMap [@property setter]
- oneShot
bool oneShot [@property getter]
bool oneShot [@property setter]
If true only one emission cycle occurs. If set true during a cycle, emission will stop at the cycle's end. Default value: false.
- preprocess
double preprocess [@property getter]
double preprocess [@property setter]
Particle system starts as if it had already run for this many seconds.
- randomness
double randomness [@property getter]
double randomness [@property setter]
Emission lifetime randomness ratio. Default value: 0.
- speedScale
double speedScale [@property getter]
double speedScale [@property setter]
Particle system's running speed scaling ratio. Default value: 1. A value of 0 can be used to pause the particles.
- texture
Texture texture [@property getter]
Texture texture [@property setter]
Particle texture. If null particles will be squares.
- vFrames
long vFrames [@property getter]
long vFrames [@property setter]
Number of vertical frames in texture.
- visibilityRect
Rect2 visibilityRect [@property getter]
Rect2 visibilityRect [@property setter]
Editor visibility helper.
2D particle emitter.
2D particle node used to create a variety of particle systems and effects. Particles2D features an emitter that generates some number of particles at a given rate. Use the process_material property to add a ParticlesMaterial to configure particle appearance and behavior. Alternatively, you can add a ShaderMaterial which will be applied to all particles.