godot-d v0.1.1 (2018-11-04T13:23:39Z)
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Particles2D.preprocess
godot
particles2d
Particles2D
Particle system starts as if it had already run for this many seconds.
double
preprocess
[@property getter]
struct
Particles2D
@
nogc
nothrow @
property
double
preprocess
(
)
double
preprocess
[@property setter]
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particles2d
Particles2D
aliases
BaseClasses
enums
Constants
DrawOrder
functions
captureRect
getAmount
getDrawOrder
getExplosivenessRatio
getFixedFps
getFractionalDelta
getHFrames
getLifetime
getNormalMap
getOneShot
getPreProcessTime
getProcessMaterial
getRandomnessRatio
getSpeedScale
getTexture
getUseLocalCoordinates
getVFrames
getVisibilityRect
isEmitting
opAssign
opEquals
restart
setAmount
setDrawOrder
setEmitting
setExplosivenessRatio
setFixedFps
setFractionalDelta
setHFrames
setLifetime
setNormalMap
setOneShot
setPreProcessTime
setProcessMaterial
setRandomnessRatio
setSpeedScale
setTexture
setUseLocalCoordinates
setVFrames
setVisibilityRect
properties
amount
drawOrder
emitting
explosiveness
fixedFps
fractDelta
hFrames
lifetime
localCoords
normalMap
oneShot
preprocess
randomness
speedScale
texture
vFrames
visibilityRect
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
unions
__anonymous
variables
_GODOT_internal_name
Particle system starts as if it had already run for this many seconds.