godot-d v0.1.1 (2018-11-04T13:23:39Z)
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Polygon2D.addBone
godot
polygon2d
Polygon2D
struct
Polygon2D
@
nogc
nothrow
void
addBone
(
NodePathArg0
)
(
in
NodePathArg0
path
,
in
PoolRealArray
weights
)
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godot
polygon2d
Polygon2D
aliases
BaseClasses
functions
_getBones
_setBones
addBone
clearBones
eraseBone
getAntialiased
getBoneCount
getBonePath
getBoneWeights
getColor
getInvert
getInvertBorder
getOffset
getPolygon
getSkeleton
getSplits
getTexture
getTextureOffset
getTextureRotation
getTextureRotationDegrees
getTextureScale
getUv
getVertexColors
opAssign
opEquals
setAntialiased
setBonePath
setBoneWeights
setColor
setInvert
setInvertBorder
setOffset
setPolygon
setSkeleton
setSplits
setTexture
setTextureOffset
setTextureRotation
setTextureRotationDegrees
setTextureScale
setUv
setVertexColors
properties
antialiased
bones
color
invertBorder
invertEnable
offset
polygon
skeleton
splits
texture
textureOffset
textureRotation
textureRotationDegrees
textureScale
uv
vertexColors
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
unions
__anonymous
variables
_GODOT_internal_name