Polygon2D.textureScale

Amount to multiply the uv coordinates when using a texture. Larger values make the texture smaller, and vice versa.

  1. Vector2 textureScale [@property getter]
  2. Vector2 textureScale [@property setter]
    struct Polygon2D
    @nogc nothrow @property
    void
    textureScale
    (
    Vector2 v
    )

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