Polygon2D.uv

Texture coordinates for each vertex of the polygon. There should be one uv per polygon vertex. If there are fewer, undefined vertices will use (0, 0).

  1. PoolVector2Array uv [@property getter]
  2. PoolVector2Array uv [@property setter]
    struct Polygon2D
    @nogc nothrow @property
    void
    uv
    (
    PoolVector2Array v
    )

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