Ray shape for 3D collisions.
Ray shape for 3D collisions, which can be set into a PhysicsBody or Area. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.
The ray's length.
If true allow the shape to return the correct normal. Default value: false.
See Implementation
Ray shape for 3D collisions.
Ray shape for 3D collisions, which can be set into a PhysicsBody or Area. A ray is not really a collision body, instead it tries to separate itself from whatever is touching its far endpoint. It's often useful for characters.