- getRemoteNode
NodePath getRemoteNode()
- getUpdatePosition
bool getUpdatePosition()
- getUpdateRotation
bool getUpdateRotation()
- getUpdateScale
bool getUpdateScale()
- getUseGlobalCoordinates
bool getUseGlobalCoordinates()
- opAssign
RemoteTransform2D opAssign(T n)
Undocumented in source. Be warned that the author may not have intended to support it.
- opEquals
bool opEquals(RemoteTransform2D other)
Undocumented in source. Be warned that the author may not have intended to support it.
- opEquals
bool opEquals(typeof(null) n)
Undocumented in source. Be warned that the author may not have intended to support it.
- setRemoteNode
void setRemoteNode(NodePathArg0 path)
- setUpdatePosition
void setUpdatePosition(bool update_remote_position)
- setUpdateRotation
void setUpdateRotation(bool update_remote_rotation)
- setUpdateScale
void setUpdateScale(bool update_remote_scale)
- setUseGlobalCoordinates
void setUseGlobalCoordinates(bool use_global_coordinates)
RemoteTransform2D pushes its own Transform2D to another CanvasItem derived Node in the scene.
RemoteTransform2D pushes its own Transform2D to another CanvasItem derived Node (called the remote node) in the scene. It can be set to update another Node's position, rotation and/or scale. It can use either global or local coordinates.