StaticBody

Static body for 3D Physics.

A static body is a simple body that is not intended to move. They don't consume any CPU resources in contrast to a RigidBody3D so they are great for scenario collision. A static body can also be animated by using simulated motion mode. This is useful for implementing functionalities such as moving platforms. When this mode is active the body can be animated and automatically computes linear and angular velocity to apply in that frame and to influence other bodies. Alternatively, a constant linear or angular velocity can be set for the static body, so even if it doesn't move, it affects other bodies as if it was moving (this is useful for simulating conveyor belts or conveyor wheels).

Members

Aliases

BaseClasses
alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses)
Undocumented in source.

Functions

_reloadPhysicsCharacteristics
void _reloadPhysicsCharacteristics()
getBounce
double getBounce()
getConstantAngularVelocity
Vector3 getConstantAngularVelocity()
getConstantLinearVelocity
Vector3 getConstantLinearVelocity()
getFriction
double getFriction()
getPhysicsMaterialOverride
Ref!PhysicsMaterial getPhysicsMaterialOverride()
opAssign
StaticBody opAssign(T n)
Undocumented in source. Be warned that the author may not have intended to support it.
opEquals
bool opEquals(StaticBody other)
Undocumented in source. Be warned that the author may not have intended to support it.
opEquals
bool opEquals(typeof(null) n)
Undocumented in source. Be warned that the author may not have intended to support it.
setBounce
void setBounce(double bounce)
setConstantAngularVelocity
void setConstantAngularVelocity(Vector3 vel)
setConstantLinearVelocity
void setConstantLinearVelocity(Vector3 vel)
setFriction
void setFriction(double friction)
setPhysicsMaterialOverride
void setPhysicsMaterialOverride(PhysicsMaterial physics_material_override)

Mixins

__anonymous
mixin baseCasts
Undocumented in source.

Properties

bounce
double bounce [@property getter]
double bounce [@property setter]

The body bounciness.

constantAngularVelocity
Vector3 constantAngularVelocity [@property getter]
Vector3 constantAngularVelocity [@property setter]

The constant angular velocity for the body. This does not rotate the body, but affects other bodies that touch it, as if it was in a state of rotation.

constantLinearVelocity
Vector3 constantLinearVelocity [@property getter]
Vector3 constantLinearVelocity [@property setter]

The constant linear velocity for the body. This does not move the body, but affects other bodies that touch it, as if it was in a state of movement.

friction
double friction [@property getter]
double friction [@property setter]

The body friction, from 0 (frictionless) to 1 (full friction).

physicsMaterialOverride
PhysicsMaterial physicsMaterialOverride [@property getter]
PhysicsMaterial physicsMaterialOverride [@property setter]

Static functions

_new
StaticBody _new()
Undocumented in source. Be warned that the author may not have intended to support it.

Static variables

_classBindingInitialized
bool _classBindingInitialized;
Undocumented in source.

Structs

_classBinding
struct _classBinding
Undocumented in source.

Unions

__anonymous
union __anonymous
Undocumented in source.

Variables

_GODOT_internal_name
enum string _GODOT_internal_name;
Undocumented in source.

Mixed In Members

From mixin baseCasts

as
To as()
Undocumented in source. Be warned that the author may not have intended to support it.
as
To as()
Undocumented in source. Be warned that the author may not have intended to support it.
as
ToRef as()
Undocumented in source. Be warned that the author may not have intended to support it.
opCast
template opCast(To)
Undocumented in source.
opCast
template opCast(To)
Undocumented in source.
opCast
template opCast(ToRef)
Undocumented in source.
opCast
void* opCast()
Undocumented in source. Be warned that the author may not have intended to support it.
opCast
godot_object opCast()
Undocumented in source. Be warned that the author may not have intended to support it.
opCast
bool opCast()
Undocumented in source. Be warned that the author may not have intended to support it.

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