TextureProgress.ninePatchStretch

If true Godot treats the bar's textures like NinePatchRect. Use stretch_margin_*, like stretchMarginBottom, to set up the nine patch's 3x3 grid. Default value: false.

  1. bool ninePatchStretch [@property getter]
  2. bool ninePatchStretch [@property setter]
    struct TextureProgress
    @nogc nothrow @property
    void
    ninePatchStretch
    (
    bool v
    )

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