If true Godot treats the bar's textures like NinePatchRect. Use stretch_margin_*, like stretchMarginBottom, to set up the nine patch's 3x3 grid. Default value: false.
See Implementation
If true Godot treats the bar's textures like NinePatchRect. Use stretch_margin_*, like stretchMarginBottom, to set up the nine patch's 3x3 grid. Default value: false.