godot-d v0.1.1 (2018-11-04T13:23:39Z)
Dub
Repo
TextureProgress.radialCenterOffset
godot
textureprogress
TextureProgress
Offsets
textureProgress
if
fillMode
is
FILL_CLOCKWISE
or
FILL_COUNTER_CLOCKWISE
.
Vector2
radialCenterOffset
[@property getter]
Vector2
radialCenterOffset
[@property setter]
struct
TextureProgress
@
nogc
nothrow @
property
void
radialCenterOffset
(
Vector2
v
)
Meta
Source
See Implementation
godot
textureprogress
TextureProgress
aliases
BaseClasses
enums
Constants
FillMode
functions
getFillDegrees
getFillMode
getNinePatchStretch
getOverTexture
getProgressTexture
getRadialCenterOffset
getRadialInitialAngle
getStretchMargin
getTintOver
getTintProgress
getTintUnder
getUnderTexture
opAssign
opEquals
setFillDegrees
setFillMode
setNinePatchStretch
setOverTexture
setProgressTexture
setRadialCenterOffset
setRadialInitialAngle
setStretchMargin
setTintOver
setTintProgress
setTintUnder
setUnderTexture
properties
fillMode
ninePatchStretch
radialCenterOffset
radialFillDegrees
radialInitialAngle
stretchMarginBottom
stretchMarginLeft
stretchMarginRight
stretchMarginTop
textureOver
textureProgress
textureUnder
tintOver
tintProgress
tintUnder
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
unions
__anonymous
variables
_GODOT_internal_name
Offsets textureProgress if fillMode is FILL_CLOCKWISE or FILL_COUNTER_CLOCKWISE.