godot-d v0.1.1 (2018-11-04T13:23:39Z)
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VisualScriptFunctionState._classBinding
godot
visualscriptfunctionstate
VisualScriptFunctionState
Undocumented in source.
struct
VisualScriptFunctionState
package @
nogc
nothrow static
struct
_classBinding {
__gshared
@
GodotName
("connect_to_signal")
GodotMethod
!(
void
,
GodotObject
,
String
,
Array
)
connectToSignal
;
__gshared
@
GodotName
("resume")
GodotMethod
!(
Variant
,
Array
)
resume
;
__gshared
@
GodotName
("is_valid")
GodotMethod
!(
bool
)
isValid
;
__gshared
@
GodotName
("_signal_callback")
GodotMethod
!(
Variant
,
GodotVarArgs
)
_signalCallback
;
}
Members
Static variables
_signalCallback
GodotMethod
!(
Variant
,
GodotVarArgs
)
_signalCallback
;
Undocumented in source.
connectToSignal
GodotMethod
!(
void
,
GodotObject
,
String
,
Array
)
connectToSignal
;
Undocumented in source.
isValid
GodotMethod
!(
bool
)
isValid
;
Undocumented in source.
resume
GodotMethod
!(
Variant
,
Array
)
resume
;
Undocumented in source.
Meta
Source
See Implementation
godot
visualscriptfunctionstate
VisualScriptFunctionState
aliases
BaseClasses
functions
_signalCallback
connectToSignal
isValid
opAssign
opEquals
resume
static functions
_new
static variables
_classBindingInitialized
structs
_classBinding
unions
__anonymous
variables
_GODOT_internal_name