- _inputTypeChanged
void _inputTypeChanged(long arg0, long arg1)
- _queueUpdate
void _queueUpdate()
- _updateShader
void _updateShader()
- addNode
void addNode(long type, VisualShaderNode node, Vector2 position, long id)
- canConnectNodes
bool canConnectNodes(long type, long from_node, long from_port, long to_node, long to_port)
- connectNodes
GodotError connectNodes(long type, long from_node, long from_port, long to_node, long to_port)
- disconnectNodes
void disconnectNodes(long type, long from_node, long from_port, long to_node, long to_port)
- getGraphOffset
Vector2 getGraphOffset()
- getNode
Ref!VisualShaderNode getNode(long type, long id)
- getNodeConnections
Array getNodeConnections(long type)
- getNodeList
PoolIntArray getNodeList(long type)
- getNodePosition
Vector2 getNodePosition(long type, long id)
- getValidNodeId
long getValidNodeId(long type)
- isNodeConnection
bool isNodeConnection(long type, long from_node, long from_port, long to_node, long to_port)
- opAssign
VisualShader opAssign(T n)
Undocumented in source. Be warned that the author may not have intended to support it.
- opEquals
bool opEquals(VisualShader other)
Undocumented in source. Be warned that the author may not have intended to support it.
- opEquals
bool opEquals(typeof(null) n)
Undocumented in source. Be warned that the author may not have intended to support it.
- removeNode
void removeNode(long type, long id)
- setGraphOffset
void setGraphOffset(Vector2 offset)
- setMode
void setMode(long mode)
- setNodePosition
void setNodePosition(long type, long id, Vector2 position)