1 /**
2 Base class for scroll bars.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.scrollbar;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.range;
23 import godot.inputevent;
24 import godot.control;
25 import godot.canvasitem;
26 import godot.node;
27 /**
28 Base class for scroll bars.
29 
30 Scrollbars are a $(D Range) based $(D Control), that display a draggable area (the size of the page). Horizontal ($(D HScrollBar)) and Vertical ($(D VScrollBar)) versions are available.
31 */
32 @GodotBaseClass struct ScrollBar
33 {
34 	enum string _GODOT_internal_name = "ScrollBar";
35 public:
36 @nogc nothrow:
37 	union { godot_object _godot_object; Range _GODOT_base; }
38 	alias _GODOT_base this;
39 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
40 	package(godot) __gshared bool _classBindingInitialized = false;
41 	package(godot) static struct _classBinding
42 	{
43 		__gshared:
44 		@GodotName("_gui_input") GodotMethod!(void, InputEvent) _guiInput;
45 		@GodotName("set_custom_step") GodotMethod!(void, double) setCustomStep;
46 		@GodotName("get_custom_step") GodotMethod!(double) getCustomStep;
47 		@GodotName("_drag_node_input") GodotMethod!(void, InputEvent) _dragNodeInput;
48 		@GodotName("_drag_node_exit") GodotMethod!(void) _dragNodeExit;
49 	}
50 	bool opEquals(in ScrollBar other) const { return _godot_object.ptr is other._godot_object.ptr; }
51 	ScrollBar opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
52 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
53 	mixin baseCasts;
54 	static ScrollBar _new()
55 	{
56 		static godot_class_constructor constructor;
57 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("ScrollBar");
58 		if(constructor is null) return typeof(this).init;
59 		return cast(ScrollBar)(constructor());
60 	}
61 	@disable new(size_t s);
62 	/**
63 	
64 	*/
65 	void _guiInput(InputEvent arg0)
66 	{
67 		Array _GODOT_args = Array.empty_array;
68 		_GODOT_args.append(arg0);
69 		String _GODOT_method_name = String("_gui_input");
70 		this.callv(_GODOT_method_name, _GODOT_args);
71 	}
72 	/**
73 	
74 	*/
75 	void setCustomStep(in double step)
76 	{
77 		checkClassBinding!(typeof(this))();
78 		ptrcall!(void)(_classBinding.setCustomStep, _godot_object, step);
79 	}
80 	/**
81 	
82 	*/
83 	double getCustomStep() const
84 	{
85 		checkClassBinding!(typeof(this))();
86 		return ptrcall!(double)(_classBinding.getCustomStep, _godot_object);
87 	}
88 	/**
89 	
90 	*/
91 	void _dragNodeInput(InputEvent arg0)
92 	{
93 		Array _GODOT_args = Array.empty_array;
94 		_GODOT_args.append(arg0);
95 		String _GODOT_method_name = String("_drag_node_input");
96 		this.callv(_GODOT_method_name, _GODOT_args);
97 	}
98 	/**
99 	
100 	*/
101 	void _dragNodeExit()
102 	{
103 		Array _GODOT_args = Array.empty_array;
104 		String _GODOT_method_name = String("_drag_node_exit");
105 		this.callv(_GODOT_method_name, _GODOT_args);
106 	}
107 	/**
108 	
109 	*/
110 	@property double customStep()
111 	{
112 		return getCustomStep();
113 	}
114 	/// ditto
115 	@property void customStep(double v)
116 	{
117 		setCustomStep(v);
118 	}
119 }