1 /**
2 Control for drawing textures.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.texturerect;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 import godot.control;
24 import godot.texture;
25 import godot.canvasitem;
26 import godot.node;
27 /**
28 Control for drawing textures.
29 
30 Used to draw icons and sprites in a user interface. The texture's placement can be controlled with the $(D stretchMode) property. It can scale, tile, or stay centered inside its bounding rectangle.
31 */
32 @GodotBaseClass struct TextureRect
33 {
34 	enum string _GODOT_internal_name = "TextureRect";
35 public:
36 @nogc nothrow:
37 	union { godot_object _godot_object; Control _GODOT_base; }
38 	alias _GODOT_base this;
39 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
40 	package(godot) __gshared bool _classBindingInitialized = false;
41 	package(godot) static struct _classBinding
42 	{
43 		__gshared:
44 		@GodotName("set_texture") GodotMethod!(void, Texture) setTexture;
45 		@GodotName("get_texture") GodotMethod!(Texture) getTexture;
46 		@GodotName("set_expand") GodotMethod!(void, bool) setExpand;
47 		@GodotName("has_expand") GodotMethod!(bool) hasExpand;
48 		@GodotName("set_stretch_mode") GodotMethod!(void, long) setStretchMode;
49 		@GodotName("get_stretch_mode") GodotMethod!(TextureRect.StretchMode) getStretchMode;
50 	}
51 	bool opEquals(in TextureRect other) const { return _godot_object.ptr is other._godot_object.ptr; }
52 	TextureRect opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
53 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
54 	mixin baseCasts;
55 	static TextureRect _new()
56 	{
57 		static godot_class_constructor constructor;
58 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("TextureRect");
59 		if(constructor is null) return typeof(this).init;
60 		return cast(TextureRect)(constructor());
61 	}
62 	@disable new(size_t s);
63 	/// 
64 	enum StretchMode : int
65 	{
66 		/**
67 		Scale to fit the node's bounding rectangle, only if `expand` is `true`. Default `stretch_mode`, for backwards compatibility. Until you set `expand` to `true`, the texture will behave like `STRETCH_KEEP`.
68 		*/
69 		stretchScaleOnExpand = 0,
70 		/**
71 		Scale to fit the node's bounding rectangle.
72 		*/
73 		stretchScale = 1,
74 		/**
75 		Tile inside the node's bounding rectangle.
76 		*/
77 		stretchTile = 2,
78 		/**
79 		The texture keeps its original size and stays in the bounding rectangle's top-left corner.
80 		*/
81 		stretchKeep = 3,
82 		/**
83 		The texture keeps its original size and stays centered in the node's bounding rectangle.
84 		*/
85 		stretchKeepCentered = 4,
86 		/**
87 		Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
88 		*/
89 		stretchKeepAspect = 5,
90 		/**
91 		Scale the texture to fit the node's bounding rectangle, center it and maintain its aspect ratio.
92 		*/
93 		stretchKeepAspectCentered = 6,
94 		/**
95 		Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
96 		*/
97 		stretchKeepAspectCovered = 7,
98 	}
99 	/// 
100 	enum Constants : int
101 	{
102 		stretchScaleOnExpand = 0,
103 		stretchScale = 1,
104 		stretchTile = 2,
105 		stretchKeep = 3,
106 		stretchKeepCentered = 4,
107 		stretchKeepAspect = 5,
108 		stretchKeepAspectCentered = 6,
109 		stretchKeepAspectCovered = 7,
110 	}
111 	/**
112 	
113 	*/
114 	void setTexture(Texture texture)
115 	{
116 		checkClassBinding!(typeof(this))();
117 		ptrcall!(void)(_classBinding.setTexture, _godot_object, texture);
118 	}
119 	/**
120 	
121 	*/
122 	Ref!Texture getTexture() const
123 	{
124 		checkClassBinding!(typeof(this))();
125 		return ptrcall!(Texture)(_classBinding.getTexture, _godot_object);
126 	}
127 	/**
128 	
129 	*/
130 	void setExpand(in bool enable)
131 	{
132 		checkClassBinding!(typeof(this))();
133 		ptrcall!(void)(_classBinding.setExpand, _godot_object, enable);
134 	}
135 	/**
136 	
137 	*/
138 	bool hasExpand() const
139 	{
140 		checkClassBinding!(typeof(this))();
141 		return ptrcall!(bool)(_classBinding.hasExpand, _godot_object);
142 	}
143 	/**
144 	
145 	*/
146 	void setStretchMode(in long stretch_mode)
147 	{
148 		checkClassBinding!(typeof(this))();
149 		ptrcall!(void)(_classBinding.setStretchMode, _godot_object, stretch_mode);
150 	}
151 	/**
152 	
153 	*/
154 	TextureRect.StretchMode getStretchMode() const
155 	{
156 		checkClassBinding!(typeof(this))();
157 		return ptrcall!(TextureRect.StretchMode)(_classBinding.getStretchMode, _godot_object);
158 	}
159 	/**
160 	The node's $(D Texture) resource.
161 	*/
162 	@property Texture texture()
163 	{
164 		return getTexture();
165 	}
166 	/// ditto
167 	@property void texture(Texture v)
168 	{
169 		setTexture(v);
170 	}
171 	/**
172 	If `true` the texture scales to fit its bounding rectangle. Default value: `false`.
173 	*/
174 	@property bool expand()
175 	{
176 		return hasExpand();
177 	}
178 	/// ditto
179 	@property void expand(bool v)
180 	{
181 		setExpand(v);
182 	}
183 	/**
184 	Controls the texture's behavior when resizing the node's bounding rectangle. See $(D stretchmode).
185 	*/
186 	@property TextureRect.StretchMode stretchMode()
187 	{
188 		return getStretchMode();
189 	}
190 	/// ditto
191 	@property void stretchMode(long v)
192 	{
193 		setStretchMode(v);
194 	}
195 }