1 /** 2 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.visualscriptinputaction; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.meta; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.object; 22 import godot.classdb; 23 import godot.visualscriptnode; 24 import godot.resource; 25 import godot.reference; 26 /** 27 28 */ 29 @GodotBaseClass struct VisualScriptInputAction 30 { 31 enum string _GODOT_internal_name = "VisualScriptInputAction"; 32 public: 33 @nogc nothrow: 34 union { godot_object _godot_object; VisualScriptNode _GODOT_base; } 35 alias _GODOT_base this; 36 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 37 package(godot) __gshared bool _classBindingInitialized = false; 38 package(godot) static struct _classBinding 39 { 40 __gshared: 41 @GodotName("set_action_name") GodotMethod!(void, String) setActionName; 42 @GodotName("get_action_name") GodotMethod!(String) getActionName; 43 @GodotName("set_action_mode") GodotMethod!(void, long) setActionMode; 44 @GodotName("get_action_mode") GodotMethod!(VisualScriptInputAction.Mode) getActionMode; 45 } 46 bool opEquals(in VisualScriptInputAction other) const { return _godot_object.ptr is other._godot_object.ptr; } 47 VisualScriptInputAction opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; } 48 bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; } 49 mixin baseCasts; 50 static VisualScriptInputAction _new() 51 { 52 static godot_class_constructor constructor; 53 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualScriptInputAction"); 54 if(constructor is null) return typeof(this).init; 55 return cast(VisualScriptInputAction)(constructor()); 56 } 57 @disable new(size_t s); 58 /// 59 enum Mode : int 60 { 61 /** 62 63 */ 64 modePressed = 0, 65 /** 66 67 */ 68 modeReleased = 1, 69 /** 70 71 */ 72 modeJustPressed = 2, 73 /** 74 75 */ 76 modeJustReleased = 3, 77 } 78 /// 79 enum Constants : int 80 { 81 modePressed = 0, 82 modeReleased = 1, 83 modeJustPressed = 2, 84 modeJustReleased = 3, 85 } 86 /** 87 88 */ 89 void setActionName(StringArg0)(in StringArg0 name) 90 { 91 checkClassBinding!(typeof(this))(); 92 ptrcall!(void)(_classBinding.setActionName, _godot_object, name); 93 } 94 /** 95 96 */ 97 String getActionName() const 98 { 99 checkClassBinding!(typeof(this))(); 100 return ptrcall!(String)(_classBinding.getActionName, _godot_object); 101 } 102 /** 103 104 */ 105 void setActionMode(in long mode) 106 { 107 checkClassBinding!(typeof(this))(); 108 ptrcall!(void)(_classBinding.setActionMode, _godot_object, mode); 109 } 110 /** 111 112 */ 113 VisualScriptInputAction.Mode getActionMode() const 114 { 115 checkClassBinding!(typeof(this))(); 116 return ptrcall!(VisualScriptInputAction.Mode)(_classBinding.getActionMode, _godot_object); 117 } 118 /** 119 120 */ 121 @property String action() 122 { 123 return getActionName(); 124 } 125 /// ditto 126 @property void action(String v) 127 { 128 setActionName(v); 129 } 130 /** 131 132 */ 133 @property VisualScriptInputAction.Mode mode() 134 { 135 return getActionMode(); 136 } 137 /// ditto 138 @property void mode(long v) 139 { 140 setActionMode(v); 141 } 142 }