1 /**
2 Creates a new $(D Resource) or loads one from the filesystem.
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.visualscriptpreload;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 import godot.visualscriptnode;
24 import godot.resource;
25 import godot.reference;
26 /**
27 Creates a new $(D Resource) or loads one from the filesystem.
28 
29 $(B Input Ports:)
30 none
31 $(B Output Ports:)
32 - Data (object): `res`
33 */
34 @GodotBaseClass struct VisualScriptPreload
35 {
36 	enum string _GODOT_internal_name = "VisualScriptPreload";
37 public:
38 @nogc nothrow:
39 	union { godot_object _godot_object; VisualScriptNode _GODOT_base; }
40 	alias _GODOT_base this;
41 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
42 	package(godot) __gshared bool _classBindingInitialized = false;
43 	package(godot) static struct _classBinding
44 	{
45 		__gshared:
46 		@GodotName("set_preload") GodotMethod!(void, Resource) setPreload;
47 		@GodotName("get_preload") GodotMethod!(Resource) getPreload;
48 	}
49 	bool opEquals(in VisualScriptPreload other) const { return _godot_object.ptr is other._godot_object.ptr; }
50 	VisualScriptPreload opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
51 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
52 	mixin baseCasts;
53 	static VisualScriptPreload _new()
54 	{
55 		static godot_class_constructor constructor;
56 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualScriptPreload");
57 		if(constructor is null) return typeof(this).init;
58 		return cast(VisualScriptPreload)(constructor());
59 	}
60 	@disable new(size_t s);
61 	/**
62 	
63 	*/
64 	void setPreload(Resource resource)
65 	{
66 		checkClassBinding!(typeof(this))();
67 		ptrcall!(void)(_classBinding.setPreload, _godot_object, resource);
68 	}
69 	/**
70 	
71 	*/
72 	Ref!Resource getPreload() const
73 	{
74 		checkClassBinding!(typeof(this))();
75 		return ptrcall!(Resource)(_classBinding.getPreload, _godot_object);
76 	}
77 	/**
78 	The $(D Resource) to load.
79 	*/
80 	@property Resource resource()
81 	{
82 		return getPreload();
83 	}
84 	/// ditto
85 	@property void resource(Resource v)
86 	{
87 		setPreload(v);
88 	}
89 }