1 /**
2 A node which is part of a $(D VisualScript).
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.visualscriptnode;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.resource;
23 import godot.visualscript;
24 import godot.reference;
25 /**
26 A node which is part of a $(D VisualScript).
27 
28 Not to be confused with $(D Node), which is a part of a $(D SceneTree).
29 */
30 @GodotBaseClass struct VisualScriptNode
31 {
32 	enum string _GODOT_internal_name = "VisualScriptNode";
33 public:
34 @nogc nothrow:
35 	union { godot_object _godot_object; Resource _GODOT_base; }
36 	alias _GODOT_base this;
37 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
38 	package(godot) __gshared bool _classBindingInitialized = false;
39 	package(godot) static struct _classBinding
40 	{
41 		__gshared:
42 		@GodotName("get_visual_script") GodotMethod!(VisualScript) getVisualScript;
43 		@GodotName("set_default_input_value") GodotMethod!(void, long, Variant) setDefaultInputValue;
44 		@GodotName("get_default_input_value") GodotMethod!(Variant, long) getDefaultInputValue;
45 		@GodotName("ports_changed_notify") GodotMethod!(void) portsChangedNotify;
46 		@GodotName("_set_default_input_values") GodotMethod!(void, Array) _setDefaultInputValues;
47 		@GodotName("_get_default_input_values") GodotMethod!(Array) _getDefaultInputValues;
48 	}
49 	bool opEquals(in VisualScriptNode other) const { return _godot_object.ptr is other._godot_object.ptr; }
50 	VisualScriptNode opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
51 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
52 	mixin baseCasts;
53 	static VisualScriptNode _new()
54 	{
55 		static godot_class_constructor constructor;
56 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualScriptNode");
57 		if(constructor is null) return typeof(this).init;
58 		return cast(VisualScriptNode)(constructor());
59 	}
60 	@disable new(size_t s);
61 	/**
62 	Returns the $(D VisualScript) instance the node is bound to.
63 	*/
64 	Ref!VisualScript getVisualScript() const
65 	{
66 		checkClassBinding!(typeof(this))();
67 		return ptrcall!(VisualScript)(_classBinding.getVisualScript, _godot_object);
68 	}
69 	/**
70 	Change the default value of a given port.
71 	*/
72 	void setDefaultInputValue(VariantArg1)(in long port_idx, in VariantArg1 value)
73 	{
74 		checkClassBinding!(typeof(this))();
75 		ptrcall!(void)(_classBinding.setDefaultInputValue, _godot_object, port_idx, value);
76 	}
77 	/**
78 	Returns the default value of a given port. The default value is used when nothing is connected to the port.
79 	*/
80 	Variant getDefaultInputValue(in long port_idx) const
81 	{
82 		checkClassBinding!(typeof(this))();
83 		return ptrcall!(Variant)(_classBinding.getDefaultInputValue, _godot_object, port_idx);
84 	}
85 	/**
86 	Notify that the node's ports have changed. Usually used in conjunction with $(D VisualScriptCustomNode) .
87 	*/
88 	void portsChangedNotify()
89 	{
90 		checkClassBinding!(typeof(this))();
91 		ptrcall!(void)(_classBinding.portsChangedNotify, _godot_object);
92 	}
93 	/**
94 	
95 	*/
96 	void _setDefaultInputValues(in Array values)
97 	{
98 		Array _GODOT_args = Array.empty_array;
99 		_GODOT_args.append(values);
100 		String _GODOT_method_name = String("_set_default_input_values");
101 		this.callv(_GODOT_method_name, _GODOT_args);
102 	}
103 	/**
104 	
105 	*/
106 	Array _getDefaultInputValues() const
107 	{
108 		Array _GODOT_args = Array.empty_array;
109 		String _GODOT_method_name = String("_get_default_input_values");
110 		return this.callv(_GODOT_method_name, _GODOT_args).as!(RefOrT!Array);
111 	}
112 	/**
113 	
114 	*/
115 	@property Array _defaultInputValues()
116 	{
117 		return _getDefaultInputValues();
118 	}
119 	/// ditto
120 	@property void _defaultInputValues(Array v)
121 	{
122 		_setDefaultInputValues(v);
123 	}
124 }