- _getDefaultInputValues
Array _getDefaultInputValues()
- _setDefaultInputValues
void _setDefaultInputValues(Array values)
- getDefaultInputValue
Variant getDefaultInputValue(long port_idx)
Returns the default value of a given port. The default value is used when nothing is connected to the port.
- getVisualScript
Ref!VisualScript getVisualScript()
- opAssign
VisualScriptNode opAssign(T n)
Undocumented in source. Be warned that the author may not have intended to support it.
- opEquals
bool opEquals(VisualScriptNode other)
Undocumented in source. Be warned that the author may not have intended to support it.
- opEquals
bool opEquals(typeof(null) n)
Undocumented in source. Be warned that the author may not have intended to support it.
- portsChangedNotify
void portsChangedNotify()
Notify that the node's ports have changed. Usually used in conjunction with VisualScriptCustomNode .
- setDefaultInputValue
void setDefaultInputValue(long port_idx, VariantArg1 value)
Change the default value of a given port.
A node which is part of a VisualScript.
Not to be confused with Node, which is a part of a SceneTree.