1 /**
2 
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.visualshadernodetexture;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 import godot.visualshadernode;
24 import godot.texture;
25 import godot.resource;
26 import godot.reference;
27 /**
28 
29 */
30 @GodotBaseClass struct VisualShaderNodeTexture
31 {
32 	enum string _GODOT_internal_name = "VisualShaderNodeTexture";
33 public:
34 @nogc nothrow:
35 	union { godot_object _godot_object; VisualShaderNode _GODOT_base; }
36 	alias _GODOT_base this;
37 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
38 	package(godot) __gshared bool _classBindingInitialized = false;
39 	package(godot) static struct _classBinding
40 	{
41 		__gshared:
42 		@GodotName("set_source") GodotMethod!(void, long) setSource;
43 		@GodotName("get_source") GodotMethod!(VisualShaderNodeTexture.Source) getSource;
44 		@GodotName("set_texture") GodotMethod!(void, Texture) setTexture;
45 		@GodotName("get_texture") GodotMethod!(Texture) getTexture;
46 		@GodotName("set_texture_type") GodotMethod!(void, long) setTextureType;
47 		@GodotName("get_texture_type") GodotMethod!(VisualShaderNodeTexture.TextureType) getTextureType;
48 	}
49 	bool opEquals(in VisualShaderNodeTexture other) const { return _godot_object.ptr is other._godot_object.ptr; }
50 	VisualShaderNodeTexture opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
51 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
52 	mixin baseCasts;
53 	static VisualShaderNodeTexture _new()
54 	{
55 		static godot_class_constructor constructor;
56 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualShaderNodeTexture");
57 		if(constructor is null) return typeof(this).init;
58 		return cast(VisualShaderNodeTexture)(constructor());
59 	}
60 	@disable new(size_t s);
61 	/// 
62 	enum TextureType : int
63 	{
64 		/**
65 		
66 		*/
67 		typeData = 0,
68 		/**
69 		
70 		*/
71 		typeColor = 1,
72 		/**
73 		
74 		*/
75 		typeNormalmap = 2,
76 	}
77 	/// 
78 	enum Source : int
79 	{
80 		/**
81 		
82 		*/
83 		sourceTexture = 0,
84 		/**
85 		
86 		*/
87 		sourceScreen = 1,
88 		/**
89 		
90 		*/
91 		source2dTexture = 2,
92 		/**
93 		
94 		*/
95 		source2dNormal = 3,
96 	}
97 	/// 
98 	enum Constants : int
99 	{
100 		sourceTexture = 0,
101 		typeData = 0,
102 		typeColor = 1,
103 		sourceScreen = 1,
104 		typeNormalmap = 2,
105 		source2dTexture = 2,
106 		source2dNormal = 3,
107 	}
108 	/**
109 	
110 	*/
111 	void setSource(in long value)
112 	{
113 		checkClassBinding!(typeof(this))();
114 		ptrcall!(void)(_classBinding.setSource, _godot_object, value);
115 	}
116 	/**
117 	
118 	*/
119 	VisualShaderNodeTexture.Source getSource() const
120 	{
121 		checkClassBinding!(typeof(this))();
122 		return ptrcall!(VisualShaderNodeTexture.Source)(_classBinding.getSource, _godot_object);
123 	}
124 	/**
125 	
126 	*/
127 	void setTexture(Texture value)
128 	{
129 		checkClassBinding!(typeof(this))();
130 		ptrcall!(void)(_classBinding.setTexture, _godot_object, value);
131 	}
132 	/**
133 	
134 	*/
135 	Ref!Texture getTexture() const
136 	{
137 		checkClassBinding!(typeof(this))();
138 		return ptrcall!(Texture)(_classBinding.getTexture, _godot_object);
139 	}
140 	/**
141 	
142 	*/
143 	void setTextureType(in long value)
144 	{
145 		checkClassBinding!(typeof(this))();
146 		ptrcall!(void)(_classBinding.setTextureType, _godot_object, value);
147 	}
148 	/**
149 	
150 	*/
151 	VisualShaderNodeTexture.TextureType getTextureType() const
152 	{
153 		checkClassBinding!(typeof(this))();
154 		return ptrcall!(VisualShaderNodeTexture.TextureType)(_classBinding.getTextureType, _godot_object);
155 	}
156 	/**
157 	
158 	*/
159 	@property VisualShaderNodeTexture.Source source()
160 	{
161 		return getSource();
162 	}
163 	/// ditto
164 	@property void source(long v)
165 	{
166 		setSource(v);
167 	}
168 	/**
169 	
170 	*/
171 	@property Texture texture()
172 	{
173 		return getTexture();
174 	}
175 	/// ditto
176 	@property void texture(Texture v)
177 	{
178 		setTexture(v);
179 	}
180 	/**
181 	
182 	*/
183 	@property VisualShaderNodeTexture.TextureType textureType()
184 	{
185 		return getTextureType();
186 	}
187 	/// ditto
188 	@property void textureType(long v)
189 	{
190 		setTextureType(v);
191 	}
192 }