1 /** 2 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.visualshadernodetransformvecmult; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.meta; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.object; 22 import godot.classdb; 23 import godot.visualshadernode; 24 import godot.resource; 25 import godot.reference; 26 /** 27 28 */ 29 @GodotBaseClass struct VisualShaderNodeTransformVecMult 30 { 31 enum string _GODOT_internal_name = "VisualShaderNodeTransformVecMult"; 32 public: 33 @nogc nothrow: 34 union { godot_object _godot_object; VisualShaderNode _GODOT_base; } 35 alias _GODOT_base this; 36 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 37 package(godot) __gshared bool _classBindingInitialized = false; 38 package(godot) static struct _classBinding 39 { 40 __gshared: 41 @GodotName("set_operator") GodotMethod!(void, long) setOperator; 42 @GodotName("get_operator") GodotMethod!(VisualShaderNodeTransformVecMult.Operator) getOperator; 43 } 44 bool opEquals(in VisualShaderNodeTransformVecMult other) const { return _godot_object.ptr is other._godot_object.ptr; } 45 VisualShaderNodeTransformVecMult opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; } 46 bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; } 47 mixin baseCasts; 48 static VisualShaderNodeTransformVecMult _new() 49 { 50 static godot_class_constructor constructor; 51 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualShaderNodeTransformVecMult"); 52 if(constructor is null) return typeof(this).init; 53 return cast(VisualShaderNodeTransformVecMult)(constructor()); 54 } 55 @disable new(size_t s); 56 /// 57 enum Operator : int 58 { 59 /** 60 61 */ 62 opAxb = 0, 63 /** 64 65 */ 66 opBxa = 1, 67 /** 68 69 */ 70 op3x3Axb = 2, 71 /** 72 73 */ 74 op3x3Bxa = 3, 75 } 76 /// 77 enum Constants : int 78 { 79 opAxb = 0, 80 opBxa = 1, 81 op3x3Axb = 2, 82 op3x3Bxa = 3, 83 } 84 /** 85 86 */ 87 void setOperator(in long op) 88 { 89 checkClassBinding!(typeof(this))(); 90 ptrcall!(void)(_classBinding.setOperator, _godot_object, op); 91 } 92 /** 93 94 */ 95 VisualShaderNodeTransformVecMult.Operator getOperator() const 96 { 97 checkClassBinding!(typeof(this))(); 98 return ptrcall!(VisualShaderNodeTransformVecMult.Operator)(_classBinding.getOperator, _godot_object); 99 } 100 /** 101 102 */ 103 @property VisualShaderNodeTransformVecMult.Operator operator() 104 { 105 return getOperator(); 106 } 107 /// ditto 108 @property void operator(long v) 109 { 110 setOperator(v); 111 } 112 }