1 /**
2 
3 
4 Copyright:
5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.  
6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)  
7 Copyright (c) 2017-2018 Godot-D contributors  
8 
9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License)
10 
11 
12 */
13 module godot.visualshadernodevectorfunc;
14 import std.meta : AliasSeq, staticIndexOf;
15 import std.traits : Unqual;
16 import godot.d.meta;
17 import godot.core;
18 import godot.c;
19 import godot.d.bind;
20 import godot.d.reference;
21 import godot.object;
22 import godot.classdb;
23 import godot.visualshadernode;
24 import godot.resource;
25 import godot.reference;
26 /**
27 
28 */
29 @GodotBaseClass struct VisualShaderNodeVectorFunc
30 {
31 	enum string _GODOT_internal_name = "VisualShaderNodeVectorFunc";
32 public:
33 @nogc nothrow:
34 	union { godot_object _godot_object; VisualShaderNode _GODOT_base; }
35 	alias _GODOT_base this;
36 	alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses);
37 	package(godot) __gshared bool _classBindingInitialized = false;
38 	package(godot) static struct _classBinding
39 	{
40 		__gshared:
41 		@GodotName("set_function") GodotMethod!(void, long) setFunction;
42 		@GodotName("get_function") GodotMethod!(VisualShaderNodeVectorFunc.Function) getFunction;
43 	}
44 	bool opEquals(in VisualShaderNodeVectorFunc other) const { return _godot_object.ptr is other._godot_object.ptr; }
45 	VisualShaderNodeVectorFunc opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; }
46 	bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; }
47 	mixin baseCasts;
48 	static VisualShaderNodeVectorFunc _new()
49 	{
50 		static godot_class_constructor constructor;
51 		if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualShaderNodeVectorFunc");
52 		if(constructor is null) return typeof(this).init;
53 		return cast(VisualShaderNodeVectorFunc)(constructor());
54 	}
55 	@disable new(size_t s);
56 	/// 
57 	enum Function : int
58 	{
59 		/**
60 		
61 		*/
62 		funcNormalize = 0,
63 		/**
64 		
65 		*/
66 		funcSaturate = 1,
67 		/**
68 		
69 		*/
70 		funcNegate = 2,
71 		/**
72 		
73 		*/
74 		funcReciprocal = 3,
75 		/**
76 		
77 		*/
78 		funcRgb2hsv = 4,
79 		/**
80 		
81 		*/
82 		funcHsv2rgb = 5,
83 	}
84 	/// 
85 	enum Constants : int
86 	{
87 		funcNormalize = 0,
88 		funcSaturate = 1,
89 		funcNegate = 2,
90 		funcReciprocal = 3,
91 		funcRgb2hsv = 4,
92 		funcHsv2rgb = 5,
93 	}
94 	/**
95 	
96 	*/
97 	void setFunction(in long func)
98 	{
99 		checkClassBinding!(typeof(this))();
100 		ptrcall!(void)(_classBinding.setFunction, _godot_object, func);
101 	}
102 	/**
103 	
104 	*/
105 	VisualShaderNodeVectorFunc.Function getFunction() const
106 	{
107 		checkClassBinding!(typeof(this))();
108 		return ptrcall!(VisualShaderNodeVectorFunc.Function)(_classBinding.getFunction, _godot_object);
109 	}
110 	/**
111 	
112 	*/
113 	@property VisualShaderNodeVectorFunc.Function _function()
114 	{
115 		return getFunction();
116 	}
117 	/// ditto
118 	@property void _function(long v)
119 	{
120 		setFunction(v);
121 	}
122 }