1 /** 2 3 4 Copyright: 5 Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. 6 Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) 7 Copyright (c) 2017-2018 Godot-D contributors 8 9 License: $(LINK2 https://opensource.org/licenses/MIT, MIT License) 10 11 12 */ 13 module godot.visualshadernodevectorfunc; 14 import std.meta : AliasSeq, staticIndexOf; 15 import std.traits : Unqual; 16 import godot.d.meta; 17 import godot.core; 18 import godot.c; 19 import godot.d.bind; 20 import godot.d.reference; 21 import godot.object; 22 import godot.classdb; 23 import godot.visualshadernode; 24 import godot.resource; 25 import godot.reference; 26 /** 27 28 */ 29 @GodotBaseClass struct VisualShaderNodeVectorFunc 30 { 31 enum string _GODOT_internal_name = "VisualShaderNodeVectorFunc"; 32 public: 33 @nogc nothrow: 34 union { godot_object _godot_object; VisualShaderNode _GODOT_base; } 35 alias _GODOT_base this; 36 alias BaseClasses = AliasSeq!(typeof(_GODOT_base), typeof(_GODOT_base).BaseClasses); 37 package(godot) __gshared bool _classBindingInitialized = false; 38 package(godot) static struct _classBinding 39 { 40 __gshared: 41 @GodotName("set_function") GodotMethod!(void, long) setFunction; 42 @GodotName("get_function") GodotMethod!(VisualShaderNodeVectorFunc.Function) getFunction; 43 } 44 bool opEquals(in VisualShaderNodeVectorFunc other) const { return _godot_object.ptr is other._godot_object.ptr; } 45 VisualShaderNodeVectorFunc opAssign(T : typeof(null))(T n) { _godot_object.ptr = null; } 46 bool opEquals(typeof(null) n) const { return _godot_object.ptr is null; } 47 mixin baseCasts; 48 static VisualShaderNodeVectorFunc _new() 49 { 50 static godot_class_constructor constructor; 51 if(constructor is null) constructor = _godot_api.godot_get_class_constructor("VisualShaderNodeVectorFunc"); 52 if(constructor is null) return typeof(this).init; 53 return cast(VisualShaderNodeVectorFunc)(constructor()); 54 } 55 @disable new(size_t s); 56 /// 57 enum Function : int 58 { 59 /** 60 61 */ 62 funcNormalize = 0, 63 /** 64 65 */ 66 funcSaturate = 1, 67 /** 68 69 */ 70 funcNegate = 2, 71 /** 72 73 */ 74 funcReciprocal = 3, 75 /** 76 77 */ 78 funcRgb2hsv = 4, 79 /** 80 81 */ 82 funcHsv2rgb = 5, 83 } 84 /// 85 enum Constants : int 86 { 87 funcNormalize = 0, 88 funcSaturate = 1, 89 funcNegate = 2, 90 funcReciprocal = 3, 91 funcRgb2hsv = 4, 92 funcHsv2rgb = 5, 93 } 94 /** 95 96 */ 97 void setFunction(in long func) 98 { 99 checkClassBinding!(typeof(this))(); 100 ptrcall!(void)(_classBinding.setFunction, _godot_object, func); 101 } 102 /** 103 104 */ 105 VisualShaderNodeVectorFunc.Function getFunction() const 106 { 107 checkClassBinding!(typeof(this))(); 108 return ptrcall!(VisualShaderNodeVectorFunc.Function)(_classBinding.getFunction, _godot_object); 109 } 110 /** 111 112 */ 113 @property VisualShaderNodeVectorFunc.Function _function() 114 { 115 return getFunction(); 116 } 117 /// ditto 118 @property void _function(long v) 119 { 120 setFunction(v); 121 } 122 }